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About Skater Archetypes
Player archetypes are a look at a players strengths and weaknesses in his game when compared to
other players around the leeague.
Except for Faceoffs, the values shown are the players z-score (standard deviation from the mean) for the specific metric used to calculate the archetype values.
When calculating z-scores forwards were compared to forwards and defensemen were compared to defensemen.
Positive values indicate the player is above average and shaded in blue, while negative values indicate the player is below average and shaded in pink.
The five year trend charts show a range of -4.0 to 4.0.
The value shown for Faceoffs is the faceoff winning percentage rather than their z-score with winning percentages below 50 in pink shades and above 50 in blue shades.
All archetypes are 5v5 except 5v4 TOI, 4v5 TOI and Faceoffs (all situations). Archetypes use regular season data only.
Archetypes Summary
- Producer - Measures a players ability to produce goals and assists, adjusted for quality of teammates.
- Playmaker - Measures whether a players points come from passes.
- Shooter - Measures whether a players points come from shots (goals or assists on rebounds from his shots).
- Sniper - Measures the to score above the expected goal rate.
- Rebound - Measures the percent of a players shot attempts that come from rebounds (forwards only).
- Rush - Measures the percent of a players shot attempts that come from rush plays
- Skating - An indicator of a players skating ability, or speed bursts above 20mph per mile skated.
- Defend - An indicator of a players ability to suppress shot quality against.
- 5v5 TOI - The percentage of his teams 5v5 TOI that the player was on the ice for.
- 5v4 TOI - Powerplay ice time, calculated as the percentage of his teams 5v4 ice time that the player was on the ice for.
- 4v5 TOI - Penalty Kill ice time, calculated as the percentage of his teams 4v5 ice time that the player was on the ice for.
- Possession - An indicator of a players ability to improve his teams puck possession game.
- Drive - Measures a players ability to drive puck possession and generate shot attempts for his team.
- Suppress - Measures a players ability to suppress opponent puck possession and shot attempts against.
- Faceoffs - Faceoff Winning Percentage (min. 75 faceoffs taken).
Read Introducing Player Archetypes on HockeyAnalysis.com for more details on archetype calculations.
Data Sources